Introduction
Overview.
I'm a Computer Science student at the University of Waterloo with a passion for robotics, simulation, and creative technology. I design hands-on tools that blend code with real-world logic — from a LEGO-style robot simulator used for FLL training, to mini-games and 3D-printed mechanical models shared with thousands.
My work brings together engineering, design, and interactivity — whether it's simulating robot physics, designing CAD mechanisms, or developing game prototypes. I aim to make technology feel tangible, intuitive, and fun.




what i have done so far
Recent Projects.
A Unity-based 3D and AR simulator for building and coding LEGO-style robots with block-based programming and motor physics. Developed to support STEM learning and FIRST LEGO League training with realistic robotics simulation.


Led engineering and CAD as the Engineering Head of our FTC team. Designed drivetrains, custom mechanisms, and modular attachments using Onshape, with hands-on testing and iteration for international-level competitions.


Co-founded a game studio building both 2D and 3D Unity games. Released polished mini-games with creative mechanics and stylized UI. Focused on gameplay design, programming, and FUN.


Created and published functional 3D printable parts with over 3K downloads and 1K likes on MakerWorld. Focused on blending design, utility, and STEM education using Blender and Onshape.




